AI Insights · Timothy · October 2022
Top 5 Idler Games on iOS in Turkey: Q3 2022 Performance
Explore the performance trends of the top 5 Idler Games on iOS in Turkey during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 Idler Games on iOS in Turkey demonstrated varying performance trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive look at how these games fared during this period.
Used Car Tycoon Games showed a notable increase in weekly revenue, peaking at around $1.3K in mid-July. Weekly downloads saw a spike early in the quarter, reaching 23.5K, but gradually declined to approximately 5.2K by the end of September. The weekly active users mirrored this trend, starting at 5.9K and peaking at 30.7K in mid-July before decreasing to 12.1K by the end of the quarter.
Idle Lumber Empire - Wood Game experienced a consistent rise in weekly revenue, culminating at $1.6K in mid-September. Its weekly downloads fluctuated throughout the quarter, with significant peaks of 12.9K in early August and 9.7K at the end of September. The game's weekly active users also saw substantial growth, reaching 24.9K in mid-August and closing the quarter at 18K.
Like a Pizza had modest revenue figures, peaking at $55 in mid-July. Weekly downloads started strong, with a high of 14.5K in the same period but experienced a steady decline to around 950 by the end of September. The weekly active users followed a similar pattern, beginning at 13.2K and peaking at 29.3K in mid-July before decreasing to 16.1K by the end of the quarter.
My Perfect Hotel, released at the end of July, showed promising performance with weekly revenue peaking at $144 in late August. The game saw its highest weekly downloads of 15.2K in mid-August, later stabilizing around 3K by the end of September. Weekly active users peaked at 20.1K in late August and then declined to 8.1K by the quarter's end.
Gold and Goblins: Idle Games maintained a steady revenue stream, peaking at $1.6K in mid-September. Weekly downloads were consistent, averaging around 4.6K towards the end of the quarter. The game's weekly active users also showed a positive trend, increasing from 6.8K at the start to 13.2K by the end of September.
For more detailed insights and data, visit Sensor Tower.